Building tobacco plantations, for example, will let you easily transition into selling cigars at a later era. The buildings you establish during the colonial era should support your future industries. You should always check the overlays to see what's available. Two things that are important to remember: RELATED: The Best Games Where You Are The Villain There will be several Rum export trade missions available to you, and it should provide enough cash to plant some tobacco plantations and set up a gold mine. Think of it as two plantations for every rum distillery. To produce Rum, you'll need to place down at least two or three sugar plantations and a rum distillery. By far the most valuable to your fledgling island are the ones that will produce the most cash from trade routes: rum, tobacco, and gold are good places to start. Superannoying.There are only certain industries available to you during the Colonial Era. HINT: delete the fires from the next version of Tropico. A logical campaign that takes the player through step by step missions instead of random unrelated missions would have been welcome. You can succeed very well on one map and then the next one is so different and impossible that it bears no similarity to anything before. Another annoying feature is that the campaigne is not logical just a series of seemingly random maps that have little resemblance to one another. Who ever thought that this would make a game fun? I am not a new player I have played every Tropico version but there are some really annoying bugs with Tropico 6. wasting money and still fires every 5 minutes.ARGGGGGHHHHH! Stupid annoying fires. So I often ended up building even more fire stations. All this in spite of having a firs station with a helicopter. Sometimes I would get a message saying a fire had broken out but when I looked at the map there was no obvious fire. Seemingly every 5 minutes a fire would break out and destroy some important building such as a power station or factory. Seemingly every Mostly enjoyable but as I progressed to later mission such as referendum and superpower defence, I found the game impossible. Mostly enjoyable but as I progressed to later mission such as referendum and superpower defence, I found the game impossible. Y si te interesan sus aspectos más políticos y cómo podemos aprender del funcionamiento real de nuestras democracias mientras jugamos a Tropico 6: … Expand Por todo ello, sin duda Tropico 6 es un juego divertido y que vale la pena si te gusta el género. Lo que sí es destacable es que, al menos en mi experiencia, no me he encontrado con bugs de ninguna clase. Y lo mismo ocurre con el sonido, cumple adecuadamente pero no tiene nada demasiado destacable. Gráficamente el juego es vistoso y colorido, pero no espectacular ni mucho menos. No hay mucho tiempo muerto en Tropico, de eso no hay duda. Todo esto mientras construimos infrastructuras, desarrollamos cadenas de producción, creamos centros de entretenimiento e investigación, entrenamos un ejército para lidiar con los rebeldes, aprobamos leyes. La variedad de edificios y construcciones está bastante bien, haciendo que haya varias estrategias viables para mantener nuestro gobierno, desde una economía fuerte que se nutra de la industria o el turismo y permita satisfacer las necesidades de la población, a la destrucción de otras naciones caribeñas para mantener nuestro apoyo alto, o a las medidas dictatoriales que queramos para acallar a la población. Tiene algunas novedades, no diré que no, pero el feeling general es similar al vivido hasta ahora: gobernar tu ciudad, hacerla crecer, controlar a la población, cumplir los objetivos, etc. Tropico 6 es quizás demasiado continuista con lo visto en la saga hasta ahora, aunque aprovecha ese continuismo para refinar y perfeccionar Tropico 6 es quizás demasiado continuista con lo visto en la saga hasta ahora, aunque aprovecha ese continuismo para refinar y perfeccionar mecanismos e ideas.
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